Server performance
The problem
While I've been happy with the server performance lately, there's one thing that absolutely ruins it: entities. Mob grinders, like the one in my base, can destroy server performance with ease. From a few hundred to over a thousand entities, something has to be done about it.
The solution
I'm introducing mob stacking. After a delay, mobs spawned from mob spawners will be grouped into one mob within a 5x5 radius. There will be significantly less entities, and mob grinders should mostly still work as before.
VIP changes
- Cosmetic particles (/pp)
- Vein mining/tree feller is now VIP only
- Not new, but previously undocumented VIP commands: /ptime, /pweather, /fly
Gameplay
- A more performant, fancier tree chopping plugin has replaced the previous one. Ores, crops, and other veinminable blocks will be unaffected
- Performance analytics have been installed
- Combat logging is now punished, an NPC will spawn which will drop your items on death if you leave during PvP.
- You will get a Death Recap when you die, detailing the damage you took etc
- You can no longer fly during PvP
- AFK players are pvp-protected
- You are able to disable PvP